With an updated version being released on consoles and PC known as the Landmark Edition, Dear Esther will once again appear in the public’s eye, as the title’s well-written but event-less plot is bolstered by an engrossing soundtrack and a handful of new features, despite unimpressive graphics for a mostly bland setting.ĭear Esther’s core story is told through the narration of letters directed towards the titular Esther by a vague narrator, who constantly switches between the personas of a dying man and the game’s central location, an uninhabited and nameless island deep with history. One of the earlier and more infamous examples of this genre is Dear Esther, which began its life on PC as a Half-Life mod in 2007, until it got remade into a full title five years later by The Chinese Room. Despite this alienating aspect, these types of games have still managed to form a cult following, with fans consistently singing the praises of these games to any and all who will listen. While some players are perfectly content with the peaceful and reflective gameplay and stories these titles have to offer, a vocal portion have decreed these experiences as “non-games,” due to their common lacking of any sort of objective-based gameplay beyond exploration and completion. For a variety of reasons, the genre of walking simulators has been a divisive one amongst internet communities, forming a “love it or hate it” vibe for this relatively new category of games.
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